Blame Halo 3 [Video spoof]

October 30, 2007 on 5:31 pm | In Halo 3, akon, bungie, comedy, spoof, video | No Comments

This is awesome. “Blame Halo 3″ is a spoof of Akon’s song “Blame It On Me” - Great job!

Here’s the video:

We Didnt Start The Viral

October 26, 2007 on 12:21 pm | In billy joel, break, compilation, funny, parody, video | No Comments

It’s a two-fer video day at ibt!

Very well done compilation of all the popular viral videos over the last couple years:


We Didnt Start The Viral - Watch more free videos

Video: Greatest Halo 3 commentary on a possible level glitch/bug EVAR1!!11!

October 26, 2007 on 12:09 pm | In Halo 3, bungie, microsoft, video games | No Comments

This guy is my freaking idol! Here’s the deal. There seems to be something funky going on in this Halo 3 game. He tries to snipe someone and obviously hits him a bunch of times, but does no damage at all. While shit like this obviously is an issue, this is probably lag or possibly even a spot glitch in ‘Last Resort’. It happens, and if it’s a real issue hopefully it will be fixed.

What makes this video phenomenal is this guy’s 5 minute commentary on a 10 second clip. Especially the last third of the movie where he starts to completely lose his mind.

Quote: “Three to the face, two to the fucking left eye

Here’s the video:

Serious TiVo Series 3 bug renders TiVos useless; TiVo does not acknowledge the problem and ignores users

October 18, 2007 on 4:20 pm | In bug, comcast, customer support, paperweight, tivo | 2 Comments

With the latest official TiVo software update, software version 9.1, still finding its way onto people’s TiVo S3 & TiVoHD boxes, comes a very serious bug which seems to affect some people who use Scientific Atlanta CableCARDs, and possible even others.

After the update is installed it seems that CableCARDs stop to function properly, and TiVo does not record the programs it was intended to. Instead, if you check the ToDo list under the “previously scheduled” section you will see “This show was not recorded because the video signal was not available” next to all your programs which should have been recoded.

Perhaps even a larger issue is the fact that TiVo is not acknowledging that there is in fact a problem when customers call in for support. You might get lucky if your call gets escalated to a tier 2 customer service rep, but even then there is no guaranty that they’re going to admit to an issue, or at the very least tell you that there’s a fix on the way.

I really do no understand why a company which seems to be struggling to survive in such a difficult market, decides not take care of it’s users or be honest at the very least about the issue. I don’t see how frustrating customers even further helps TiVo or this situation in any way. It would be easier to acknowledge the issue, and tell people that there’s a fix (9.2) being tested right now. Of course if TiVo did admit to the problem they might have to offer a free month of service, which would probably be better in the long run rather than alienating it’s faithful users.

So now you have a $1000.00 paperweight, because if your TiVo is not recording your shows, it is useless.

I, myself have had a terrible experience with TiVo support when I first got my Series 3. Like many other people, I’ve had CableCARD installation issues, which TiVo promised to help with, but never called me back. Even after speaking to multiple supervisors I never once received a call back as I was promised. It took nearly two weeks to get my S3 setup, and TiVo never even offered to refund me for the partial month of service which I didn’t use.

In the end I had to have a Comcast service manager come in and finish the installation properly.

So now I am on software version 8.x, and I am sure that 9.1 will be making it’s way onto my machine shortly. I have SA cards, and I’m worried that my TiVo too will become a paperweight after this update. Maybe it’s time to switch back to Comcast’s awful but functional DVR.

While reading through some forums I found an excellent post worth quoting, by a long time TiVo user.

One TivoCommunity.com user writes:

Right. Because trying to communicate how a company could do a better job is such a total waste of time.

I happen to agree with Saturn. It’s hard to find a bigger TiVo fanboy than me. For seven years I’ve been raving about TiVo and how it’s the greatest thing since sliced bread.

And last week I was forced to take every last season pass off my S3. It is an inert box, useless, because of 9.1 and how it caused my cablecards to stop working. The most important feature TiVo has is reliable recording of shows. Everything else is secondary.

If it won’t record the shows, it doesn’t matter whether there’s 30 second skip or not. It doesn’t matter if it has Wishlists or pixelation or anything else. Trick plays on a blank screen are not interesting. ToDo lists filled with “This show was not recorded because the video signal was not available” is not interesting.

My TiVos have never missed shows in the 7 years I’ve been buying them. And then they started missing all of them. That’s a pretty serious problem, wouldn’t you agree?

So, right now, I have a $1000 paperweight, with lifetime service. And for the first time EVER, I don’t trust that my TiVo will do what I told it. And I’ve moved to somebody elses DVR because missing shows is unacceptable. Sure, the interface isn’t TiVo. The features aren’t TiVo. But when I get home at night, the shows I want to watch are there, and THAT is the most important feature.

Trust is very hard to win, and even harder to regain. I used to trust my TiVos, unconditionally. Now I don’t. How do you fix that?

You fix it with communication. Back in the old days, TiVo would have done exactly that. They would have been in here answering questions. They would have told us that they were working on it. They would have told us that they had a potential fix and it was in testing. They would have told us that they were sending the fix out to a small group of users for field testing. And they would have told us when they were flipping the big switch to send it to everyone.

No offense to TiVoPony, who I like, but Richard Bullwinkle would have been all over this forum telling us what was going on. I suspect that TiVo itself is different now, and Pony is more limited in what he can say, and that it’s not his fault, but as a company, TiVo is far more tight-lipped than they used to be.

This isn’t the first time we’ve had a significant bug. Read the archives for previous times. What’s different this time is the almost total silence coming from TiVo.

When someone like me, who even came in here to defend TiVo for price changes, to turn his TiVo off and declare it to be “useless” means TiVo has a serious problem, and a company who lives and dies off it’s reputation for reliability cannot ignore a problem like that, and certainly will not win new “Raving Fans” by refusing to comment on the issue.

I’m still here, but my TiVo does not record anything I actually care about any more. Simply because I cannot trust that it will do so reliably.

Even if TiVo doesn’t want to give us “detailed release notes”, they absolutely should acknowledge the cablecard problem and let us know if it’s fixed. Until we KNOW that it’s fixed, my S3 will remain a paperweight. And I damned sure won’t be buying another one. And I won’t be recommending to my friends that they do, either.

And that’s why TiVo should communicate better. Period.

Earlier this week some users started to get the 9.2 update which seems to fix the issues caused by 9.1, as well as add some long awaited functionality such as external storage.

Halo 3: Over 1 MILLION users logged in and playing Halo 3 on XBox Live right now!

October 5, 2007 on 9:53 pm | In Halo 3, bungie, microsoft, video games, xbox live | No Comments

I am not sure what Microsoft’s XBox Live record of the number of users playing a specific game at any given time is, but there are currently over 1 MILLION Halo 3 players on XBox Live logged in and playing. I would assume that this should set a record for a number of XBL users in a specific game.

That is a hell of lot of people playing Halo 3 on a Friday night!

1,080,888 to be exact! Here’s a photo:

One Million Halo 3 Players Online!

Bungie and Microsoft break up; Bungie now a privately held independent company, Bungie, LLC

October 5, 2007 on 12:24 pm | In bungie, halo, microsoft, press release, video games | 3 Comments

Well, it’s now official. Bungie and Microsoft are no longer sleeping together. As of 10/1/07 Bungie has been released from Microsoft and is now a privately held independent company, Bungie, LLC. This news comes 10 days after the release and already massive success of Halo 3.

What does that mean for the Halo franchise? Will Microsoft look to other developers for the next Halo game, or do they have an exclusive deal with Bungie? Is it even remotely possible that we’ll finally see the release ofHalo DS? Probably not since MS owns the Halo IP, but one can dream.

Bungie quote: “This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.”

Microsoft quote: “Our collaboration with Bungie has resulted in ‘Halo’ becoming an enduring mainstream hit,” said Shane Kim, corporate vice president of Microsoft Game Studios. “While we are supporting Bungie’s desire to return to its independent roots, we will continue to invest in our ‘Halo’ entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the ‘Halo’ universe. We look forward to great success with Bungie as our long-term relationship continues to evolve through ‘Halo’-related titles and new IP created by Bungie.”

Official Bungie press release:


Bungie Studios Becomes Privately Held Independent Company

Bungie and Microsoft forge new long-term relationship.

KIRKLAND, Wash. — Oct. 5, 2007 — Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft’s “Halo” franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the “Halo” franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie.

Bungie’s critically acclaimed Xbox 360® exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft’s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through ‘Halo’ and beyond.”

“Working with Microsoft was great for us, it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on. And they will continue to be a great partner. But Bungie is like a shark. We have to keep moving to survive. We have to continually test ourselves, or we might as well be dolphins. Or manatees,” said Jason Jones, Bungie founder and partner.

Bungie’s management retained the services of Don Leeds, senior managing director of B-Hive Global, LLC, to assist in the structuring of the deal and negotiating on their behalf. Bungie will remain in Kirkland, Washington, and is always looking to hire excellent talent.

About Bungie

Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and to sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon” trilogy and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 18 million units worldwide, logging billions of hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, graphic novels, soundtracks, apparel and more. The critically acclaimed “Halo 3”, released on Tuesday, Sept. 25th 2007, is the fastest-selling video game ever, achieving $300 million in global sales its first week, making it one of the most successful entertainment properties in history. More information on Bungie can be found at http://www.bungie.net.

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Official Microsoft press release


Microsoft and Bungie Studios to Evolve Relationship

Companies to forge new long-term relationship.

REDMOND, Wash. — Oct. 5, 2007 — Microsoft Corp. today announced a plan for Bungie Studios, the developers of the “Halo®” franchise, to embark on a path to become an independent company. Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned “Halo” intellectual property as well as other future properties developed by Bungie.

The critically acclaimed Xbox 360®-exclusive “Halo 3” achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, “Halo 3” is the fastest-selling video game ever and already one of the most successful entertainment properties in history.

“Our collaboration with Bungie has resulted in ‘Halo’ becoming an enduring mainstream hit,” said Shane Kim, corporate vice president of Microsoft Game Studios. “While we are supporting Bungie’s desire to return to its independent roots, we will continue to invest in our ‘Halo’ entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the ‘Halo’ universe. We look forward to great success with Bungie as our long-term relationship continues to evolve through ‘Halo’-related titles and new IP created by Bungie.”

“This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games,” said Harold Ryan, studio head for Bungie. “We will continue to develop with our primary focus on Microsoft® platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios; and we look forward to continuing that affiliation through ‘Halo’ and beyond.”

Bungie Studios will remain in its current location in Kirkland, Wash.

About Bungie Studios

Bungie Studios was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve its real goal of total world domination. Over the past 10 years it has produced games such as the “Marathon” trilogy and the first two “Myth” games, hailed as classics by critics and gamers around the world. Bungie’s “Halo” franchise is an international award-winning action title that has grown into a global entertainment phenomenon, selling more than 14.8 million units worldwide, logging nearly 1 billion hours of multiplayer action on Xbox LIVE®, and spawning action figures, books, a graphic novel, apparel and more. Bungie released “Halo 3” on Sept. 25, 2007 to universal critical acclaim, and first day US sales of over $170 million, making it the biggest opening day in entertainment history. More information on Bungie can be found at http://www.bungie.net.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox and Xbox 360 video game systems, the Windows® operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as “Age of Empires®,” “Flight Simulator” and “Zoo Tycoon®”; Xbox and Xbox 360 (http://www.xbox.com), including such games as “Gears of War” and franchises such as “Halo,” “Fable®,” “Project Gotham Racing®” and “Forza Motorsport®”; and MSN® Games (http://www.games.msn.com), the official games channel for the MSN network and home to such hits as “Bejeweled” and “Hexic®

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx.

(link)

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