Halo 3 beta signups, Exclusive Halo 3 Trailer on Broadcast Debut
November 30, 2006 on 1:12 pm | In beta, bungie, halo, halo3, microsoft, trailer | No CommentsMicrosoft Press Release:
Exclusive “Halo 3” Trailer Makes Broadcast Debut – Viewers to See Master Chief Like He’s Never Been Seen Before
Fans worldwide can experience a thrilling look at the most anticipated game of 2007 with a special 60-second “Halo 3” trailer; Microsoft announces first chance for North American gamers to participate in the Halo 3 Multiplayer Beta by entering at Halo3.com
Humanity is about to experience another exciting look at the world of “Halo 3,” one of the most anticipated entertainment launches for 2007. Airing in North America, Monday, Dec. 4 on ESPN’s Monday Night Football and Xbox.com in Europe, the new 60-second “Halo 3” trailer will offer viewers an exclusive look at the iconic “Halo” universe and provide telling, new hints as to what Bungie Studios has in store for the highly regarded game, which is published by Microsoft Game Studios and exclusive to Xbox 360.
Fans can tune in to ESPN on Monday, Dec. 4 between 5:50 and 6:20 p.m. PST to catch this stunning new look at “Halo 3.” Additionally, the ad will be aired that same evening on Xbox.com at 8 p.m. PST /04.00 GMT/05.00 CET (Tuesday, Dec. 5).
The ad, created by McCann Worldgroup San Francisco, includes a mixture of live action and computer generated animation, will air one time only and will then be made available online worldwide through Xbox Live Marketplace and Xbox.com.
“Halo is a pop culture phenomenon! The Halo franchise has changed the face of interactive entertainment and it’s only fitting that we take an innovative approach to how we market and advertise the brand,” said Jeff Bell, corporate vice president of global marketing for the Interactive Entertainment Business at Microsoft Corp. “This invites a new audience with a rich back story, and continues to galvanize gamers around the world for the launch of Halo 3 in 2007.”
In conjunction with the ad, Microsoft today unveiled further details and an official call to entry for the “Halo 3” beta program. Beginning Monday, Dec. 4, by visiting http://www.halo3.com, gamers in North America will be able to register for the opportunity to be one of the select members to join the unprecedented “Halo 3” public beta program, scheduled to kick off in spring 2007. Today’s announcement confirms the first path of entry for gamers to participate in the beta program and be among the first to experience the most anticipated game of 2007.
The Xbox Live multiplayer public beta, which is a pre-release version of the multiplayer experience of “Halo 3,” is scheduled for availability in spring 2007 exclusively on Xbox 360. This beta also represents an opportunity for gamers to participate in the development of “Halo 3.” Through the resulting feedback, Bungie Studios will be able to further refine and hone the end result of “Halo 3.”
Unveiled earlier this year at the Electronic Entertainment Expo in Los Angeles, “Halo 3” represents the third chapter in the “Halo” trilogy, an international award-winning action series that grew into a global entertainment phenomenon, selling more than 14.7 million units worldwide, which equals nearly $700 million in sales, and logging in excess of 800 million hours of multiplayer action on Xbox Live.
Zelda Twilight Princess intro remix to the Mad World song
November 29, 2006 on 2:42 pm | In mad, nintendo, princess, song, twilight, video, video games, wii, world, zelda | 5 CommentsRemember the Gears of War teaser to the “Mad World” song? Well, we took the Zelda: Twilight Princess opening sequence and put it to the same music, and here’s how it came out.
Here is the video:
Have you made your own? Share it with us.
Wii Sells 600,000 Units in First Week - Zelda: 454,000
November 27, 2006 on 11:53 pm | In nintendo, video games, wii | 1 CommentWII IS A MASSIVE HIT
600,000 First-Week Purchases Attracting Veteran and New Gamers
REDMOND, Wash., Nov. 27, 2006 - Built on a foundation of pure fun, Nintendo’s new Wii™ video game system sold through to more than 600,000 consumers in the Americas in just its first eight days of availability. That’s a rate of nearly one per second continuously since the Nov. 19 launch. Including just first-party software and accessory sales, Wii instantly has become a $190 million business in the Americas.
During the Thanksgiving holiday shopping weekend, there was plenty of conversation across the nation about the high demand for the Wii system, with the acknowledgment that if you see one, you’d better buy it.
“Even with sales already in excess of 600,000 units, demand continues to exceed supply, as it’s clear this is one of the ‘gotta-have’ products for the holiday season,” says Nintendo of America President Reggie Fils-Aime. “We’ve shipped retailers several times the amount of hardware the other company was able to deliver for its launch around the same time - and we still sold out. Given the inclusive nature of Wii game play, we’re seeing this new form of video gaming is already a huge hit with gamers and newcomers alike. It continues to be a phenomenal launch.”
The system also is succeeding in its stated mission of reinvigorating current players, while attracting new ones. Every Wii system includes the five-game Wii Sports™ software, which is the talk of the Internet, featuring countless reports on how previously devout non-gamers have suddenly been converted via the amazing new way games are experienced using the system’s remarkable controller. At the same time, the masterful The Legend of Zelda®: Twilight Princess, a favorite of avid gamers, already has achieved sales of more than 454,000 units in the Americas, representing more than 75 percent of all hardware purchasers.
Licensees, pleased not only with the sales performance of the Wii, but also its creative development capabilities, are publicly sharing their comments:
“Madden NFL 07 is a great example of how the Wii gives players a whole new experience on their favorite games,” says EA Studio President Paul Lee. “EA’s creative teams are working to build more Wii features into some of our most popular franchises.”
“The creativity we’ve been able to unleash on the Wii system with our game Red Steel has been eye-opening for our development teams,” explains Ubisoft President Laurent Detoc. “Having the opportunity to design and develop entirely new game-play experiences using the Wii Remote and Nunchuk is both exciting and rewarding.”
Classic games also are proving to be a hit on Wii, which offers downloadable access to 20 years of the best of Nintendo®, Sega Genesis® and TurboGrafx16™ hits via the system’s Virtual Console™ feature.
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, visit the company’s Web site at www.nintendo.com.
Amazon: XBOX 360 Core for $100
November 22, 2006 on 5:26 pm | In 360, Uncategorized, amazon, core, xbox | No CommentsThanksgiving day starting at 11am PST, Amazon will begin selling XBOX 360 Core systems for $100. That’s $200 off the retail price. So, grab an extra one for yourself or for an xmas present for someone else. There will be limited quantities according to Amazon, so don’t hesitate.
Microsoft Xbox 360 to digitally deliver TV shows and movies to Gamers
November 7, 2006 on 11:45 am | In 360, microsoft, movies, press release, tv, xbox | No CommentsMicrosoft Press Release:
Xbox 360 Teams With CBS, MTV Networks, Paramount Pictures, Turner Broadcasting, UFC and Warner Bros. Home Entertainment to Digitally Deliver TV Shows and Movies to Gamers
Xbox 360 will become first gaming console to offer downloads of over 1,000 hours of TV shows such as “CSI,” “Robot Chicken” and “South Park,” and movies such as “V for Vendetta” and “Nacho Libre.”
REDMOND, Wash. — Nov. 6, 2006 — Microsoft Corp. today announced agreements with CBS, MTV Networks, Paramount Pictures, Turner Broadcasting System Inc. (TBS Inc.), Ultimate Fighting Championship (UFC) and Warner Bros. Home Entertainment to bring an initial lineup of over 1,000 hours of hit TV shows and movies to Xbox 360™ gamers in the U.S. by the end of the year. Furthermore, Xbox 360 will be the first gaming console to bring standard and high-definition TV shows and movies via digital distribution over the Internet directly to the consumer.
Beginning Nov. 22, on its first anniversary, Xbox 360 will be the first gaming console in history to provide high-definition TV shows and movies directly to gamers in their living rooms. Xbox 360 gamers will have access to the full-length TV shows as downloads to own and movies to rent via download from the Xbox Live® network, the worldwide leader in online distribution of high-definition gaming and entertainment content. This announcement also brings with it several additional “firsts”:
“This groundbreaking announcement is a win for everyone,” said Peter Moore, corporate vice president of the Interactive Entertainment Business at Microsoft. “It connects our partners with one of the most coveted audiences in entertainment today, and provides even greater value to our Xbox Live community, allowing them to enjoy the games and entertainment they want, when they want it.”
The initial lineup of TV shows available for download to own and feature films available for download to rent will include a growing catalog of popular hits. Examples of content that will be available on the network by the end of year include the following:
- “Robot Chicken” and “Aqua Teen Hunger Force” from Adult Swim
- “CSI,” “Survivor” and “Star Trek” from CBS
- Emmy and Peabody award-winning “South Park” and “Chappelle’s Show” from COMEDY CENTRAL
- “The Real World” and “Pimp My Ride” from MTV
- “Avatar: The Last Airbender” and ”SpongeBob SquarePants” from Nickelodeon
- “Skyland” and “The Nicktoons Network Animation Festival” from Nicktoons Network
- “M:i:III,” Nacho Libre” and “Jackass: The Movie” from Paramount Pictures
- “Carpocalypse” and “Raising the Roofs” from Spike TV
- “Race Rewind” provided by NASCAR.COM
- Select episodes of the original season of “The Ultimate Fighter” reality series and the “UFC: All Access” shows from the UFC
- “Breaking Bonaduce” and “Hogan Knows Best” from VH1
- “The Matrix,” “Superman Returns” and “Batman Forever” from Warner Bros. Home Entertainment
Xbox 360 gamers can access Xbox Live Marketplace with a free Xbox Live Silver membership and a broadband connection. More information about the content available on Xbox Live Marketplace can be found at http://www.xbox.com/marketplaceentertainment.
Review: Metroid Prime - Hunters - Nintendo DS
November 7, 2006 on 11:39 am | In ds, metroid, nintendo, review, video games | 1 Comment
Metroid Prime - Hunters
Developer: NST
ESRB: T (Teen) | Game Type: FPS
iBT Score: 90%
Big accomplishments can come in small packages. Metroid Prime - Hunters(MPH) has the level of quality that you would expect from a console platform. Done in very similar fashion to Metroid Prime on the Nintendo Gamecube, It scores big in the graphics, sound and game play departments. MPH also has a great multi-player feature that will keep your skills sharp. Throw in a decent story line and you’ve got a game chock full of fun. Its Metroid and you can bring it with you wherever you go!!
The Story
In the most distant reaches of space, beyond the territories controlled by the Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, prosperous and powerful, the Alimbics maintained stability over the region forcefully but judiciously. They reigned over a vast region known as the Alimbic Cluster. One day, perhaps thousands of years ago, perhaps tens of thousands, they simply disappeared, leaving behind artifacts, all scattered across the Alimbic Cluster, all protected by a lethal arsenal of the Alimbics’ most advanced weaponry.
Today, for the first time in centuries, the long-dormant Alimbic System is stirring, delivering strange tidings. A telepathic communiqué, originating in Alimbic Cluster, has downloaded into the brains of some of the most exceptional beings in our galaxy. The message translates into a thousand different languages on a thousand different worlds. But the message always is the same: “The secret to ultimate power resides in the Alimbic Cluster.”
This message has intrigued and enticed some of the most formidable bounty hunters in the galaxy to make the long journey to the Alimbic Cluster, each of these great warriors motivated by a different reason. Some desire power for themselves, or for their planet or people, while others simply have a relentless desire to hunt, or to kill, along with a fierce determination to prove themselves the best bounty hunter in the galaxy. Now, it’s a race against time to see which bounty hunter will triumph over the others, who will discover the secret behind this promise of “ultimate power.”
The Galactic Federation has heeded this strange, suspicious communication as well, and has called for the help of Samus Aran. Her mission: to discover the truth about this mysterious message, to protect against a potential threat, and to keep the Alimbics’ ultimate power from falling into the wrong hands.
The Controls
The Controls are nicely laid out on the DS, using the D-pad for walk/strafe and the stylus is used for looking/aiming. To jump you simply tap the screen twice with the stylus. The morph ball, scanner and weapon select are all done through the touchscreen Interface. The left bumper is used for firing your weapon. It does take a bit of getting used to holding the DS with one hand and then using that same hand to move Samus around, but once done it works nicely. There are also a few other control schemes which seem more traditional. I picked up the controls by just playing around, all are pretty intuitive.
Graphics & Sound
Graphics. Where to start? They are simply amazing for a DS game! The level designs are nice, everything has been nicely textured. The Morphball looks pretty cool also. One little annoyance that I had was that some of the enemies were so small at a distance that they seem to vanish, making it hard to aim.. but given the amount of screen real estate that the DS has, I’m not complaining. They did top it off with some very nice FMV sequences though.
Good standard stereo sound with lots of sound effects, and the level music is on par with Metroid tunes.
Lasting Appeal
If you like First person shooters, this game will take up a good chunk of your time. This game really feels like it should just explode right out of the DS and onto a console.. it’s that well rounded and polished. I love bringing it with me where ever I go, and single cart multi-player and online multi-player is a hit! Once you complete the single player mode, take the game online for a little 4 player death-match FPS action. This is another Metroid trophy for my shelf.
iBT scores this game 90%
Legend of Zelda:Twilight Princess - Trailer and Title screen videos
November 3, 2006 on 11:08 am | In nintendo, video, video games, wii, zelda | 1 CommentI don’t think that these videos of Zelda: Twilight Princess need any explaining, so drool over them for the next 15 days.
Trailer:
Title screen:
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